Small City: I̽sto Sër Hadfow

I̽sto Sër Hadfow

I̽sto Sër Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceŮch Ḿåwa Moot
RegionSyun-zde̜w Grasslands
Founded1147
Community LeaderLord Iksoro
Area13 km2 (5 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation4138 m (13576 ft)
Average Yearly Precipitation146 cm/y (57 in/y)
Population3181
Population Density244 people per km2 (636 people per mi2)
Town AuraInvocation
Naming
Native nameI̽sto Sër Hadfow
Pronunciation/ˈi̽sto/ /sɛr/
Direct Translation[intimate] [dinner]
Translation[Not Yet Translated]

I̽sto Sër Hadfow (/ˈi̽sto/ /sɛr/ [intimate] [dinner]) is a subtropical Small City located in the Ůch Ḿåwa Moot of the Rosid.

The name I̽sto Sër Hadfow is derived from the Sylvin language, as I̽sto Sër Hadfow was founded by Bleddyn, who was culturaly Wood Elf.

Climate

I̽sto Sër Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -7°C (20°F). I̽sto Sër Hadfow receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽sto Sër Hadfow covers an area of nearly 13 km2 (5 mi2), and an average elevation of 4138 m (13576 ft) above sea level.

Overview

I̽sto Sër Hadfow was founded durring the early 12th century in summer of the year 1147, by Bleddyn. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Bleddyn.

I̽sto Sër Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and I̽sto Sër Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽sto Sër Hadfow is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Looking around I̽sto Sër Hadfow you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

I̽sto Sër Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽sto Sër Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽sto Sër Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽sto Sër Hadfow's parks.

I̽sto Sër Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽sto Sër Hadfow.

I̽sto Sër Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽sto Sër Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽sto Sër Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽sto Sër Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽sto Sër Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽sto Sër Hadfow's public wards, blessings, and other arcane systems.

I̽sto Sër Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. I̽sto Sër Hadfow's grid is powered by a god's will and kindness.

I̽sto Sër Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽sto Sër Hadfow's natural decorations nor waterways.

I̽sto Sër Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽sto Sër Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽sto Sër Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̽sto Sër Hadfow is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

I̽sto Sër Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

=In I̽sto Sër Hadfow when drawing, it's impossible to draw an imperfect circle.

The Mud Elemental, Large near I̽sto Sër Hadfow are known to be more aggressive than normal.

I̽sto Sër Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Charm energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 8
  • Farm Laborer: 18
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 8
    • Farmland: 12787 m2
    • Cattle and Similar Creatures: 795
    • Poultry: 9543
    • Swine: 636
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 318

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 3
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 12
  • Carpenters: 10
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 17
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 3
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 21
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 8
  • Chandlers: 8
  • Chicken Butchers: 7
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 11
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 4
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 15
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 15
  • House Stewards: 8
  • Inns: 3
  • Laundry maids: 5
  • Maidservants: 11
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 13
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 7
  • Oilmen and Polishers: 4
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 5
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 28
  • Monks, Monastic: 10
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 12
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 9

Cottage Industries

  • Brewers: 9
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 15
  • Spinners: 10
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 10
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1115 of I̽sto Sër Hadfow's population work within a Foundational Occupation.

1844 of I̽sto Sër Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 222 (7%) are noncontributers.

Points of Interest

I̽sto Sër Hadfow is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century I̽sto Sër Hadfow experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. I̽sto Sër Hadfow lost 121 people, and 148 livestock in the disaster.. The disaster is remembered as the Woe Screams, after the sounds of the winds.

History